Monday, May 18, 2015

Research Paper - Maria Boleaga

Maria Boleaga
English 101- Research Paper
May 18, 2015
Media Screen as a Way of Brain Development?
    How long does you child spend  a day on screen media? No parent would give an accurate answer. However, in recent studies children are spending about 7 hours a day including the weekends. Children should be spending less hours on screen media, such as watching TV, playing games on computers or tablets. But spending hours on screen media is not the only problem that parents should be concern with. The concerns are what kind of TV show programs or games these children are watching and how media can affect in the future. Screen media can be a negative for children's development as well as a positive. Children who spend more time on screen media are more likely to have a negative effect than a positive effect.
The average of children spending more time on screen media is about 83%. Children of ages 6 months to 6 year olds spend more time on screen medias. The average a child spends on a screen media is about 2 to 3 hours a day. This has been a problem because when the child gets older, the only way that child would like to get entertain is by using a type of screen media. Screen media includes, such as TV, computers, tablets/iPad and other kind of electronic. However, the most screen media that children tend to use is a television. Since parents want their children to learn new words they believe that watching TV at a young age (up to 6 months) can help them in their brain development and cognitive skills. The campaign for a commercial-free childhood (CCFC) said that "56% of parents of young children believe that baby videos are good for the child's development". Therefore, these parents believe that keeping a child entertain with any type of screen medias can help them gain skills that would help them once they go to school, but parents should be more concerned about how much can a screen media really affect their children. As I mention before children spend hours on any type of media but TV has influenced children's behavior. The TV/video watching used in a day is an average of 1 hour and half a day but including the weekends is 4x the weekday use. An article by researchers  "Psychologist look at television", have done a study of how television has impacted children in their cognitive and social behavior.Therefore, children's interactions with others seem more like imitations of what they see from the TV  because shows tend to change the scene quickly so the child could keep on watching.  Therefore, because of rapid scene change children aren't able to learn anything from what they are watching. To elaborate, more on how television influences children cognitive skills is that according to the study of "Psychologist look at television" they had proved that television actually decreases a child's cognitive skills. There is a few percentage of children ages 6 years and under who have asked for a tablet/IPad for Christmas, as we can see children seem more entertain by technology than any other kind of games. A book about "The use of Television and other screen medias" had statistics of how a child spends outside playing. The statistics was that children spend time outside and less time on their school work. The reason why is because since parents belief that leaving a child with a screen media they can develop their cognitive skills/brain development, therefore as children get older they have the same belief. Then again 33 % of parents had said that they have installed a TV in their child's bedroom.
Television in the bedroom along with other screen medias has not been beneficial for children. Having a screen medias in a child's bedroom has many negative impacts such as having bad sleeping patterns. Those whose children have a TV in their bedroom spend another hour at night watching their favorite show. There three main reason why parents installed a TV in their child's bedroom, according to the Kaiser Family Foundation, they made some statistics that about 55% of the parents put a TV in the bedroom was so that the child can watch his/her own preferred show. Another reason is so that parents can have time to do their chores without no interruptions from their children (39%). The third reason is that it can help the children got to their bed early and while watching TV it can help them fall asleep faster. Children ages 6 and under do have difficulties falling asleep even as we grow up we still have difficulties going to sleep, so the only way one can sleep is probably by listening to relaxing music or reading a book. But however now parents thinking is that a television or any other kind of screen media has turn to a babysitter for the children, has been the number 1 option to solve a child's problems, whenever he/she is giving their parent a hard time. A mother of a 4-6 year old living in Columbus Ohio has said that TV has helped her child in many ways, she said:“My reasoning was that my little boy was extremely intelligent since birth. At one year old he was...putting his own DVDs in, skipping scenes, changing the volume. I thought it was a real good thing for him
to have his own TV because TV helped him grow at a very young age.”This mother beliefs are that having a TV in the bedroom is beneficial has she has her reasoning of how her child's is starting to learn to be independent. The relationship between the child and the TV in the bedroom is that, children are most likely to watch more TV and will surely become addicted, because 82% of children have a TV in the bedroom versus the 58% that doesn't own a TV and other media screens in the room. However, when there's screen medias around the house they can be a limit of rules, such as when children watch TV 63% of parents have emphasized rules. The lowest kind of screen media that parents rarely emphasize rules is the computer use, 48% of parents don't apply rules to their children using it versus the other 38% that does. More importantly, is that any type of screen media in the bedroom has set children's mind that it is the only way to get entertain and that they can learn new things. Therefore, there has been a another study that TV has been a great source of cognitive skills, such as learning the alphabet and their numbers.
     The impact of children using screen media can be both positive and negative because it is important to know what kind of program the child is watching or using. Whether it's television/video watching or an app being used by a tablet, children tend to get entertain and imitate what they see. This can lead to an aggressive behavior toward the people around them. There has been some statistic of which media screen has been the most influential to a child. The most influential media screen has been the television with a 75% of children watching while only 11% who play video games. This shows that television can catch a hold of the child's attention without no hesitations. The reason why children spent more hours watching television is because as I said previously parents want time for themselves to do things around the house, so the only way children would stay still is by putting the child near a TV. The outcome of this is that children can watch any type of show because parents are not supervising. Therefore, parents whose children spent hours watching TV should question themselves "What kind of content should my child be watching?" than  "Screen media is a way for a child to develop some learning skills." Content of the program is important because not only does it capture a child's attention but can also influence their behavior towards their family members. The kind of behavior that a child can have can either be an aggressive behavior, but there can also be positive behavior such as learning moral behavior.  There two types of contents, one is fast paced programs and the other is educational programs. These two types of contents have a different aspect and message to their viewers. Fast paced program is the type of program that every child enjoys watching. The types of programs/channels that fit in fast-paced programs are  nickelodeon, Disney and cartoon network. A study has been conducted by researchers, of how these two types of content gets a hold of the child's attention and how it affects their brain development. Fast paced programs scenes change every 11 seconds versus the educational program that changes every 34 seconds. Therefore, this had led to a decrease to their learning skills because children who put to watch fast paced they had a lower executive function than those who watch educational programs. Now as we learn the different types of contents we now learn how these two types can either help cognitive skills or develop an aggressive behavior.
    Barbara J. Wilson author of "Media and Children's Aggression, Fear and Altruism" suggested that screen media plays a role in children's social behavior and emotional development. To prove her statement about children's emotional development, there has been a study that the sesame street show has shown preschoolers about emotional situations and how one can recognize the kind of emotion the person is feeling. Therefore, as children grow up they understand emotional situations because of educational programs  like sesame street that give scenario examples of recent situations going on in our society. Furthermore, educational programs are informative and help children understand emotional situations. Another positive way the screen media has helped children's cognitive skills was that 2 years olds can learn words from videos but only limited  words. The reason why was because in a peer reviewed article researchers found out the comprehension has limited option to learn from unlike the production has unlimited. Additionally, researchers gave an example of how children were able to gain knowledge from watching videos and were able to produce them in their life, the reason is because of the production task. Nevertheless, screen media can be a positive influence to children, but not always especially when children enjoy watching fast-paced programs. To elaborate more, Wilson did a study of how much does fast-paced programs show and there was 70% of children's favorite show that  includes some violence and there were about 14 violent scenes changes in one hour. There was  another study of how these types of content influence an aggressive behavior. In this study children were given a list of  10 of their favorite and they had to check how frequently they watched the show and out of those 10, only 8 shows showed violent scenes such as saying offensive words.  To prove this in another peer-reviewed, researchers made a study of media violence. The results of this study was children who are expose to these types of contents and plus the violence that they see in their family they will imitate the aggressive behavior to people around them. Another study gives informative reason of how children have been affected by screen medias. Pre-school children spend more time watching TV, an average of three hours, because since they aren't full day students they spend the other half at home. The aggressive behavior can both be a long-term and short-term effect, but it will start of with  a short term effect to children. Especially does who have siblings because siblings sit and watch the same show and will always try to imitate what they see and  involve the behavior amongst themselves. However, not only does screen media develop aggressive behavior on children but has also impacted the family relationship and social skills.
 The more a child is exposed to a screen media, the harder it is to take a child a way from it. Viewing any kind of screen media can impact the child's life and their family. Now a days children spend an average of more than 2 hours on any screen media a day. However, as the child gets older the relationship with their family changes. Another kind of impact would be socializing with other peers and it can affect their health. As I mention before parents believe that giving a child a screen media at an early age they can gain cognitive skills. However, spending hours on a screen media can affect their sleeping patterns, family interaction and their learning skills. According to an article by Dr. Aric Sigman quoted another author that said "an hour on the internet reduces face-to-face time with family by close to twenty-four minutes. What this is trying to explain is that while children spend hours in a media screen and in between those hours there is only a few minutes of interaction with their family members. The university of California-Los Angeles found out that children's social skills are decreasing because of only having "eye-to-screen"  relationship with the screen media. Furthermore, they observed families interactions, and the results were that when the parents came back home the children didn't pay attention to them because they were paying attention to the screen media. Therefore this link to social skills because children we not able to show empathy to their parents and can go on further in their life, interacting with others. According CCFC they stated that children under 3 years cab have irregular sleep patterns because of the amount of hours spent in a screen media. They also stated that children ages 6 to 12 years old can sleep disturbances. To elaborate more, Dr. Sigman said that it is possible that children can have attentional problems because of early exposure to TV. Another effect is their health scientist had said that "children's bodies are made up of more fat than muscles", because children just sit and eat while watching TV. Children don’t get to see that spending time outdoors can help their health, the reason to this is because there only about 4% of the commercials that promote healthy eating. Parents should try to limit their children's screen media at a young age because as they grow up they will learn that only spending 2 hours or less is the best to spend on a screen media and the rest can be doing school work. And yet, this will help do better in school and be in engage in outdoor activities.
   To conclude, screen medias have some positive effect on children but overall there  is more negative influential behavior in children's life. Although there are some educational programs may not have a hold on the children's gaze but if the parent involves himself/herself watching TV their relationship can become closer. Besides the parent can be supervising his/her children show of how much violence is there in one episode of their children's favorite show. Therefore, parents should understand that what they believe about screen media is beneficial for their brain development at a young age can have different outcomes to the child's behavior. Parents should understand the difference between fast-paced programs  versus educational programs. Nevertheless, they should  see if screen media is actually developing their cognitive skills or is it developing aggressive behavior.

Citations:
Book:
Rideout, Victoria, and Elizabeth Hamel. The Media Family: Electronic Media in the Lives of Infants, Toddlers, Preschoolers and Their Parents. Menlo Park, CA: Henry J. Kaiser Family Foundation, 2006. Print.
Sigman, Aric, Dr. "The Impact Of Screen Media On Children: A Eurovision For Parliament." N.p.: Dr. Aric Sigman, 2010. 89-121. Print. This chapter is written by Dr. Aric Sigman, he writes how screen media has now become a medical issue to children. He mentions the family impact and how the interactions were different from when screen media was not in use. I decided to use this because I in my research paper I explain how screen media have impacted the interaction between family members. I also wrote the health implications in children because screen medias have also impacted children health and their social skills.
Peer-reviewed:
Allen, Rebekah, and Jason Scofield. "Word Learning from Videos: More Evidence from 2‐year‐olds." Infant and Child Development 19.6 (2010): 649-60. Print. This article is a study of whether a screen media can actually help children learn words and be able to use them properly while speaking to someone. I chose this article because I wanted my readers to read about whether screen media is a positive influence to children or not. This article did helped view the positive side of screen medias and how children are able to learn a few words from screen media but it all depends on the king of production.
Eron, Leonard D., Rowell Huesmann, Patrick Brice, Paulette Fischer, and Rebecca Mermelstein. "Age Trends in the Development of Agression, Sex Tying and Related Television Habits." Development Psychology 19.1 (1983): 71-77. Print.-


Hopf, Werner H., Gunter L. Huber, and Rudolf H. Weib. "Media Violence and Youth Violence: A 2-year Longitudinal Study." Journal of Media Psychology: Theories, Methods, and Applications 20.3 (2008): 76-96. Print.
Miller, Laura E., Adam Grabell, Alvin Thomas, Eric Bermann, and Sandra A. Graham-Bermann. "The Associations Between Community Violence, Television Violence, Intimate Partner Violence, Parent–Child Aggression, and Aggression in Sibling Relationships of a Sample of Preschoolers." Psychology of Violence 2.2 (2012): 165-78. Print.
This Journal article is a study of the short and long term effects of children who are exposed to violence both from watching television and the kind of community they live in. Therefore, this study was made to show the different kinds of violence children are seeing and how this influences aggressive behavior. I decided to use this Journal because my research paper is about children's aggression behavior outcomes from media screen and how this can affect them later in the future. This is proving the Television is one of the types of aggressive behavior on children.
Singer, Jerome L., and Dorothy G. Singer. "Psychologists Look at Television: Cognitive, Developmental,      Personality, and Social Policy Implications." American Psychologist 38.7 (1983): 826-34. Print. This article explains more on each kind of screen media and how does it affect their cognitive and skills and interaction with their families. I chose this article because in my research paper I talk about how screen media affects children's cognitive skills and how does it develop aggressive behavior. But this article nor did it talk about brain development they talked about the difference of each screen and how each screen media can influence children's behavior.
Other:
Campaign for a Commercial-Free Childhood. CCFC. N.p., n.d. Web. 15 May 2015.
"Impact of Media Use on Children and Youth." Paediatrics & Child Health. Pulsus Group Inc, June 2003. Web. 17 May 2015.
Lillard, A. S., and J. Peterson. "The Immediate Impact of Different Types of Television on Young Children's Executive Function." Pediatrics 128.4 (2011): 644-49. Print. This article talks about the difference between a fast paced program and educational programs. Each program has it's benefits and how these two programs are impacting children's executive function. I chose this article because it helped me prove my statement of screen media being a bad influence on children. By proving my statement I mentioned how content is important and the different types of programs that children's behavior and cognitive skills get influenced.

Wilson, Barbara J. "Media and Children's Aggression, Fear, and Altruism." The Future of Children 18.1 (2008): 87-118. Print. This article is about how media screens effect children social and emotional development. Author Wilson does the study of how children learn emotions through TV. AS children learn emotions through TV they understand the feelings of people around them, they show empathy. I chose this article because I wanted to research what leads to aggressive behavior and and what were the outcome. Since emotions comes first then aggressive and so on i wanted to explain more on the development of the aggressive behavior

Research Paper


Bijaya Bista                                                                                                                              bista1             English 1100                                                                                                                

Nayanda Moore

           

                                                 Global Warming: A bitter truth                                            

            We all have noticed the late occurrence of spring, the hotter and hotter summer and a short winter but few are only aware of how and why it is. Climate change is one of the common results of Global warming. Global warming is the rise of earth’s atmospheric and land’s average temperatures mainly due to the concentration of greenhouse gases and human related activities. In its fifth assessment (AR5) in 2014 the Intergovernmental Panel on Climate Change (IPCC, 2013) reported that scientists were more than 95% certain that most of global warming is caused by increasing concentrations of greenhouse gases and other human (anthropogenic) activities (Bradford). Even though, many scientists debate on the causes of Global Warming that it is naturally happening, but the human related activities also have the significant impact on Global Warming. There are few scientists that heavily talk on the topic of Global Warming. But, with all the facts and records from the studies conducted so far, it is sad but true that Global Warming is prevailing and it has adverse effects on ecosystem and biodiversity.

            The factories, industries, fertilizers and other human activities, mostly produce greenhouse gases like Carbon dioxide, carbon monoxide, methane, nitrous oxide, chlorofluorocarbons, etc.. Greenhouse effect was proposed by Joseph Fourier in 1824, discovered in 1860 by John Tyndall, was first investigated quantitatively by Svante Arrhenius in 1896, and was developed in the 1930s through 1960s by Guy Stewart Callendar. When these gases are produced, they make a layer in the earth’s atmosphere interfering with the ozone layer.

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Usually, the sunlight enters through the ozone layer that filters the sunrays and the light is reflected back, but the layer formed by these greenhouse gases lets the sunlight to enter the earth’s atmosphere but does not let it reflect trapping the sunlight that leads to the rise in the temperature of earth. Even though, many scientists agree that the temperature of earth has been gradually rising, very few scientists actually voiced their concerns about it. The Intergovernmental panel on Climate Change (IPCC), formed by the United Nation with a group of scientists, meets every few years to discuss on the latest scientific findings on global warming and then makes a report on it.                                                                                            

            There are several effects of rise in global temperature in various parts of the world, but the global attention is yet very low. The rises of sea levels, and a change in the amount and pattern of precipitation, melting of polar ice caps and glaciers are the most common effects of Global warming that is relevant in the different parts of the world (Bradford). Other effects include drought, heat waves, heavy rainfall and heavy snowfall, oceans acidification and species extinction. Researcher Bill Fraser has tracked the decline of the Adélie penguins in Antarctica, where their numbers have fallen from 32,000 breeding pairs to 11,000 in 30 years (IPCC, 2007).

            Nepal, a Himalayan country has been the direct victim of Global warming. Having some of the world’s highest mountains, it is vulnerable to the effects of Global warming and its consequences. Every year many glaciers from the Himalayas retreat due to excessive warming and as a result lead to flood that consists of melting ice, water from the rivers, soil and stones, that take lives of many people and destroy habitats of large number of people and animals.

Nepal, including other countries like Bhutan and China are vulnerable to Glacier Lake Outburst Flood (GLOF). 15 GLOF events were recorded in Nepal, 6 in the Tibet Autonomous Region of

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China (with consequences for Nepal) and 5 in Bhutan (ICIMOD, 2007). The GLOF have been resulting significant losses in various parts of the world. There are several incidents regarding GLOF that have been recorded over the time. The Dig Tsho GLOF occurred and destroyed the nearly completed Namche Hydropower Plant (with an estimated loss of US $1.5 million), 14 bridges, trails, and cultivated land, and cost many lives (ICIMOD, 2007). Recent studies by ICIMOD showed that glaciers in the Dhud-Koshi sub-basin of Nepal are retreating at unpredicted rates; glacier retreat rates of 10 to 60m per year and, in exceptional cases, as fast as 74m per year, have been recorded (ICIMOD, 2007). The damage of climate change has been significantly huge over the past as recorded in various parts of the world. But in a whole, the net damage costs of climate change as recorded from the various records and evidences is significantly high and it is even more likely to increase over time as stated by International Panel on Climate Change.

            The Global Warming also profoundly affects the earth’s ecosystems. We have noticed that many plants and animals have been shifting from their original places. A report from the National Academy of Sciences suggested that they are especially moving towards northward and to higher altitudes as the temperature is warming up gradually but continuously (National Research Council of the National Academics). An analysis of 866 scientific papers that researched the effects on ecosystem due to climate change, showed that nearly 60 percent of the 1598 species studied exhibited shifts in distributions and/or phenologies over timeframes of 20 to

 140 years. Analyses of field-based phenological responses showed shifts as great as 5.1 days per decade, with an average of 2.3 days per decade across all species (Hauser, Archer, Backlund,Lettenmaier, Janetos, Ryan, Schimel, and Walsh, 2008). The adaptive landscape of an

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organism under climate change is not only affected by the direct effects of climate change but also by the indirect effects like species interactions that may be weak or strong (Bocedi, Greta, et al., 2013). The rate of climate change is becoming faster and faster that the biodiversity is also affected. The animals may not or cannot quickly adapt to a changing climate regime and as a result some species may go extinct (Bradford). As observed in the recent decades, due to the Global Warming, the snow and ice covers in the Arctic are dramatically reducing due to melting (Hauser, Archer, Backlund,Lettenmaier, Janetos, Ryan, Schimel, and Walsh, 2008), hence, affecting the habitat of polar bears. Similarly, there are several effects of Global Warming that have the adverse effects on human, ecosystems, biodiversities and so on and various studies and researches have been carried out that have indicated the effects of Global Warming.

            Even though, several studies and records have highlighted the adverse effects of Global Warming, very less has been actually done to minimize the effects of Global Warming and educate the world regarding this important global matter and there are not significant emphasis given and plans made in order to deal with the adverse effects of Global Warming. Global Warming has been continuously degrading the nature, making adverse and competitive living conditions. It is sad that the maximum population is contributing to Global Warming, whereas very few are only concerned about Global Warming and its effects in the present and in past. If we only keep on contributing relentlessly to Global

 Warming, then more adverse and severe effects are going to prevail in the future and there might be a point, where we have to struggle to live. It is better to be late than to be sorry.

 

 

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Works Cited

                        Hauser, Rachel, Archer, Steve, Backlund, Peter, Hatfield, Jerry Lettenmaier, Janetos Dennis Anthony, Ryan, G. Mike, Schimel, David and Walsh, Margaret: the Synthesis and Assessment Product 4.3 (SAP 4.3). The Effects of Climate Change on Agriculture, Land Resources, Water Resources, and Biodiversity in the United States, D.C. 2008

            Bocedi, Greta, et al. "Effects of local adaptation and interspecific competition on species' responses to climate change." Annals of the New York Academy of Sciences 1297.1 (2013): 83+. Academic OneFile. Web. 12 May 2015.

            Shen, Weishou, et al. "Climate-forced ecological changes over the Tibetan Plateau." Cold Regions Science and Technology 114 (2015): 27+. Academic OneFile. Web. 12 May 2015.

            Bradford, Alina. Effects of Global Warming, livescience.. 17 Dec., 2014.web.13 May 2014. <http://www.livescience.com/37057-global-warming-effects.html>

            Edited by W J. McG. Tegart, G.W. Sheldon and D.C. Griffiths. Climate Change the IPCC Impacts Assessment, Australian Govt. publishing service, 1990, <https://www.ipcc.ch/ipccreports/far/wg_II/ipcc_far_wg_II_full_report.pdf>

            <http://www.epa.gov/climatechange/Downloads/Climate_Change_Ecosystems.pdf.>, United States Environmental Protection Agency, 2010

            National Research Council of the National Academics. Climate change Evidence, impacts and choices, 2012                

           

 

 

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             Beaumont et al., 2011, L.J. Beaumont, A. Pitman, S. Perkins, N.E. Zimmermann, N.G. Yoccoz, W. Thuiller. Impacts of climate change on the world's most exceptional Eco regions

Proc. Natl. Acad. Sci. U. S. A., 108 (2011), pp. 2306–2311

            Samjwal Ratna Bajracharya, Pradeep Kumar Mool, Basanta Raj Shrestha. Impact of climate change on Himalayan glaciers and glacial lakes: Case studies on GLOF and associated hazards in Nepal and Bhutan, ICIMOD 2007

 


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Annotated Bibliography

      Beaumont et al., 2011, L.J. Beaumont, A. Pitman, S. Perkins, N.E. Zimmermann, N.G. Yoccoz, W. Thuiller. Impacts of climate change on the world's most exceptional Eco regions

Proc. Natl. Acad. Sci. U. S. A., 108 (2011), pp. 2306–2311

This article is a very important source for my research paper. It provided all the important information required for my research topic. I got to explore different areas affected by global warming and that helped me to broaden my knowledge of Global warming.

        Edited by W J. McG. Tegart, G.W. Sheldon and D.C. Griffiths. Climate Change the IPCC Impacts Assessment, Australian Govt. publishing service, 1990, <https://www.ipcc.ch/ipccreports/far/wg_II/ipcc_far_wg_II_full_report.pdf>

Even though, it is an online source, from its articles I got the important data and records on Global Warming from past and from present. It was a very reliable source of information for my research paper on the topic of Global Warming.

       Hauser, Rachel, Archer, Steve, Backlund, Peter, Hatfield, Jerry Lettenmaier, Janetos Dennis Anthony, Ryan, G. Mike, Schimel, David and Walsh, Margaret: the Synthesis and Assessment Product 4.3 (SAP 4.3). The Effects of Climate Change on Agriculture, Land Resources, Water Resources, and Biodiversity in the United States, D.C. 2008

This article from the book explored the various effects of Global Warming in the United States. It provided with the records and data related to climate change and its effects on agriculture, land water resources and also biodiversities in the United States. This was a very helpful article for my research paper as it showed how the Global Warming has been affecting the biodiversities and ecosystems by showing the studies of plants that are moving north and animals that are facing difficult challenges in adapting to the rapidly changing environment.

 

 

 

 

 

 

 

The House Advantage

Eric Bruce 
18 May 2015 
Prof. Nayanda Moore 
Engl 11000 
The House Advantage 
Blackjack is the name of the game. Beat the casino and the dealer at their own game and you might possibly go home with a nice profit. The house, as the casino is known to be called always has the advantage. Basically, the odds are against you the moment you walk through the door. There's a chance to even the score and decrease that house advantage. To the blackjack player, it is a tool of their craft to better their chances. To the casino, it is an illegal nuisance that can't seem to go away. It is called card counting and has been around for as long as the game of blackjack has been. It became especially popular in the 1960s when Ed Thorp wrote his book Beat the Dealer in which he details how to count cards to defeat the dealer at their own game. Since then, there have been many ways that blackjack players have invented in order to beat the system. However, casinos have been very proactive in trying to prevent the amount of card counters in their establishments. 
Terms to know as a blackjack beginner is hit, stand, double, and split. Hit is when you tell the dealer to give you another card. Stand means that you do not want anymore cards. Double is when you add an extra bet to your cards up to twice your original bet. To split is when you have two cards of the same value such as two aces and separate the two and play them as two different hands. An additional term is surrender is when you decide to forfeit your hand and the dealer take half of your bet, returning the other half to you giving you a chance to walk away from the current round. 
Blackjack is a game to twenty-one. It is played by one to six players not including the dealer in which the goal is twenty one or the player with the highest number. Number cards 2-10 hold the same numerical value. Face cards jack, queen, and king have a numerical value of 10 and aces can either be 1 or 11. Players must place their bets before cards are dealt and if they win they receive an amount that is equal to their original bet. A natural is a face card and an ace. If the dealer has a natural and the player does not, then the dealer wins. If the player does have a natural and the dealer does not then the player wins one and a half times their original bet. If both have naturals then neither dealer nor player wins any amount. One contingency on the dealer's side of the game is that if the dealer is holding any cards that have a value of 16 or less then he must hit but if he has 17 or more he must stand. The rules are simple but the methods to cheating are a little bit more complicated. There are many different methods to card counting but in this paper only four will be discussed.  
The most famously used method is the Hi-Lo Method. This method uses a system in which the numbers 2-6 have a value of +1, 7-9 have a value of 0, and 10-Ace have a value of -1. If counted correctly, a single deck of cards should add all the way back to 0. The trick is to be able to know the count by a single glance. So if the player sees a jack and a 2 they should not be adding up -1 + 1 = 0. They should only be thinking 0. With this method the ideal time to bet big is when the count is +2 or higher.  
The next method is called the KO count, or "Knock Out Count". This method is much like the Hi-Lo method however, the 7s are counted as +1 instead of 0. That means that rifling through a single deck will get you a value of +4 at the end compared to 0 with the Hi-Lo method.  Like the Hi-Lo method, a card count of +2 is an indicator to bet high for a higher chance of winning big.  
The third method is the Omega II system which is one of the more difficult card counting systems to learn. In this system, the cards, 2, 3, and 7 have a value of +1, 4, 5, and 6 have a value of +2. 9s hold a value of -1, 10 - kings have a value of -2, and aces and 8s have a value of 0. At first glance this method does seem to be the more complicated system; however, it is shown to be the most rewarding. When the positive count is above +3 is the best chance to bet and when it reaches +1 and 0 that means that the odds favor the house. Unlike the KO Count, this a balanced system like the Hi-Lo method which means that counting the cards all the way through will get you to 0.  
The fourth and final method that will be discussed in this paper is the Red Seven method which is exactly identical to the Hi-Lo method; however, the red sevens are counted as +1 while the black sevens are counted as 0. This like the KO count is an unbalanced system. In this system, if you are using a single deck the count should start at -2 to better show the odds of winning at the game. 
That is the trick to card counting systems, there is no definite to know exactly what card will be dealt next. The movies for dramatic effect detail that by card counting, the player will know exactly which card will pop up next in the deck. This myth has deterred many potential card counters from learning the trade because they believe they have to be an idiot savant or an MIT student to count cards successfully. The truth is that blackjack is a game of mostly luck; card counting only betters your chances of having good luck. One thing to know about card counting is that a player will have as many winning streaks as they do losing streaks. It is all about being smart and taking some chances.  
"The science of card counting is knowing how to do it; the art is being able  to get away with it". This quote is by a famous blackjack player, author and owner of the Las Vegas Advisor, which is a newsletter about deals in Las Vegas. This quote is the key to successful card counting. Not only must you strategically play but you must also do so without getting caught by the house's security. The house hates to lose money and the card counters are one of the obstacles to getting as much money as possible from these players. Not for lack of trying, but casinos have been trying for decades to ban card counting because they claim that it is cheating. However, courts have deemed card counting legal but has given casinos discretion as to how to handle the problem of card counting.  
Casinos have found many ways to prevent card counting. The most important one is the use of multiple decks. One blackjack table uses anywhere between four to six decks which messes up the running count of the card counter. The solution the card counter found was to divide the running count by the number of decks in play. The only problem with that is the card counter would have to peek at what the dealer is doing which will raise flags to the people watching in the camera room. More tricks include shuffling sporadically along with switching dealers throughout the course of a night or shift. This makes it difficult to get a read of the count because every person shuffles differently and the unknown amount of decks in the show will mess up the running count which will ruin the strategy in place.  
That is why blackjack soon became a team effort. Famous card counters were known to use spotters and other covert ways to find out the number of decks in play, the running count, and the best time to bet. The movie 21, which is based on the real MIT Blackjack Team that used to float from casino to casino in the late 1970s- early 1980s to the early 2000s, showcases the teamwork required to beat the house advantage. They had people that would figure out the running count at tables and signal when the running count is beneficial, people to place bets at separate tables under the radar. This team was notorious for taking millions away from casinos all over the United States. It was so bad at one point that casinos recognized the team by faces and follow them around the casino.  
This form of harassment is another way in which the house subtly tries to prevent card counting. It is not common for casinos to do that because it is bad for business, but in extreme cases such as the MIT Blackjack team, it was necessary. Card counters have even been known to file lawsuits against casinos for kicking them out for card counting and harassing them as well. The law seems to be in the card counters favor most of the time. The argument is that there is no real science to card counting. This is true. Card counting is essentially a probability equation in which a card is likely to appear but sometimes never does. The myths on the other hand have fueled the casino business but has also burdened them. More revenue is produced when a movie comes out saying that you can beat the system but the backlash is when some people actually do beat the system and take home the casino's money.  
Card counting is not a foolproof method to winning but it is better than going in blind at the bat. It provides players with an advantage that is usually leaning in the house's favor. These methods show only odds game. A player is at no better chance at winning than if he carried a rabbit's foot in his pocket. But, with the proper strategy and a little bit of risk a player can come out on top in a game that usually only favors the house.  

Annotated Bibliography  
scholar.google.com  
This database was not very helpful. Searches for card counting and methods of card counting turned up fruitless. The most that showed up were patents for card counting machines for casinos.. Although this might be a part of the card counting method, I look to inform from the perspective of the card counter trying to cheat a rigged system. It might still be worth looking into as I go about my research.   
This website was the first one I saw that caught my attention. It details the Hi-Lo method of card counting which seems pretty basic and easy to learn. This is the method I will be using in my presentation; however, My paper will detail more than just this method of card counting.   
This website shows all aspects of blackjack: how to count cards, how to bet, how to not get caught, etc. It is lacking some information, or rather a lot but it is a start considering that I am struggling to find proper and informed peer review articles. Whatever the case may be there are more sources out there.  
This article from the LA Times is an example of the fact that even celebrities count cards. This further shows that the house advantage in casino games is unfair and unjust. It also provided me with a great quote that I will definitely be using in my paper. The quote goes, "The science of card counting is knowing how to do it; the art is being able to get away with it". This quote is from Anthony Curtis who is a fellow blackjack player. I will be using some examples from this article and others that I can find pertaining to card counters and legislation for or against card counting.  
This website is helping me with my presentation. It details how you can practice counting cards as well as know what the next card will be if you practice this certain method. The method is to count all the cards in the deck using the Hi-Lo method and if you get back to zero that means you counted correctly. Also, that you must practice this until you can do it in 25 seconds or less. It is a struggle but so far I got it down to 60 seconds after taking me two minutes the first time.  






Works Cited 
Baldwin, Roger R. "The Optimum Strategy in Blackjack." Journal of the American Statistical                 Association 51.275 (1956): 429-39. JSTOR. Web. 18 May 2015. 
"Blackjack Tips, Advice and Strategies for Beginners to Experts. | BlackJack Age." Blackjack              Tips, Advice and Strategies for Beginners to Experts. | BlackJack Age. N.p., n.d. Web. 18             May 2015. 
Blascovich, Jim. "Blackjack and the Risky Shift." Sociometry 36.1 (1973): 42-55. JSTOR. Web.         18 May 2015. 
Gottlieb, Gary. "An Analytic Derivation of Blackjack Win Rates." Operations Research 33.5              (1985): 971-88. JSTOR. Web. 18 May 2015. 
"How To Play Blackjack : Online Blackjack Guide." N.p., n.d. Web. 18 May 2015.